Ознакомьтесь с методами и техниками, необходимыми для создания иммерсивной визуализации для промышленности. Эта книга предлагает пути для разработки отраслевой визуализации "с нуля". Это включает в себя основы креативной и иммерсивной технологии; инструменты и методики архитектурной визуализации; визуализация дизайна с Autodesk Maya; интеграция PBR; а также текстурирование, дизайн материала и интеграция в Unreal Engine 4 для визуализации погружения в расширенную реальность.
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization.
Welcome to a journey on design for creative and immersive technology. This book goes through creating assets for visualization in Maya, texturing in Substance Painter, setting up a scene in Unreal Engine 4 (UE4), creating materials, and the final render of a scene. This book is geared toward beginners and amateurs who have very basic knowledge of 3D tools and want to know more about advanced topics. We go through every step of the asset creation pipeline, including modeling, unwrapping, and importing.
Augmented reality (AR) and virtual reality (VR) have become very popular with the surge of highly affordable GPUs and applications harnessing the power and immersiveness of these technologies. AR and VR have applications in medical science, military simulations, education, architectural visualization, and gaming. AR and VR are two different types of technologies. Augmented reality projects digital elements into the real world by using devices like smartphones. Virtual reality is a completely immersive experience that uses VR headsets to completely surround the users within a digital world.
You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene.
By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education.
What You Will Learn:
Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio
Who This Book Is For: Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
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