This book was written by Michael Margolis with Nick Weldin to help you explore the amazing things you can do with Arduino. Arduino is a family of microcontrollers (tiny computers) and a software creation environment that makes it easy for you to create programs (called sketches) that can interact with the physical world. Things you make with Arduino can sense and respond to touch, sound, position, heat, and light. This type of technology, often referred to as physical computing, is used in all kinds of things from smartphones to automobile electronics systems. Arduino makes it possible for anyone with an interest - even people with no programming or electronics experience—to use this rich and complex technology.
Who This Book Is For: Unlike in most technical cookbooks, experience with software and hardware is not assumed. This book is aimed at readers interested in using computer technology to interact with the environment. It is for people who want to quickly find the solution to hardware and software problems. The recipes provide the information you need to accomplish a broad range of tasks. It also has details to help you customize solutions to meet your specific needs. There is insufficient space in a book limited to 700 pages to cover general theoretical background, so links to external references are provided throughout the book. See Recipe for some general references for those with no programming or electronics experience.
If you have no programming experience—perhaps you have a great idea for an interactive project but don’t have the skills to develop it—this book will help you learn what you need to know to write code that works, using examples that cover over 200 common tasks.
If you have some programming experience but are new to Arduino, the book will help you become productive quickly by demonstrating how to implement specific Arduino capabilities for your project.
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Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as IoT solutions, environmental monitors, location and pos ...
Beginning Arduino Programming provides a clear introduction to writing Arduino code, building your skills with Arduino through a series of well-designed hardware and software building blocks. Once you have read this book, you'll be ready to program Arduino in exactly the ways you want for your future projects.
Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you ca ...
The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks ...
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